No se jugar!! [consejos]

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No se jugar!! [consejos]

Mensaje  tuning el Vie Ene 02, 2009 11:41 pm

No sabes jugar?? eres un poqo... noob?! pues aqui teneis una serie de consejos para saber... algo!

Vamos paso a paso:

Como se mueve?:
Muy sencillo: A,W,S,D/flexas son para andar (detalles luego)
A= Andar hacia la izquierda. W= Andar hacia delante. S= Andar hacia atras. D= andar hacia la derecha
Raton:
Mueve la camara, y lleva algunas funciones para los botones:
izquierdo: attak (dispara el arma, tira la granada...etz). Derecho/rueda(pulsar), puede ser: saltar, poner la mira, esprintar... La rueda (girar) es para cambiar de arma
Armas:
Ay un arsenal bastante grande pero lo normal son:

1: cuchillo/veneno
2: pistola/dual
3: ametralladora principal/arma pesada
4: granada (piña)
5: especial1
6: especial2
7: pinche
8: prismaticos

[la rueda va en estos sentidos, cambia de arma segun la muevas y siguiendo el orden (anoser que lo cambies)]

ATENCION!! ESTO ES NO QUARTER!! escribió: Allied Weapons



Browning Automatic Rifle (BAR)

Class: Allied Covert Ops and Soldier
Damage: 19
Rate of Fire: 385
Recoil: 10%
Spread: 600
Spread Scale: 15 + 20% Random
Clip Size: 20
Max Ammo: 80
Alternate Function: Bipod Deployment

Browning Automatic Rifle (BAR) With Bipod Deployed

Class: Allied Covert Ops and Soldier
Damage: 19
Rate of Fire: 410
Recoil: 5%
Spread: 400
Spread Scale: 10 + 10% Random
Clip Size: 20
Max Ammo: 80



Bazooka

Class: Allied Soldier
Damage: 300
Splash Radius: 300
Max Ammo: 5



Mobile Browning .30cal

Class: Allied Soldier
Damage: 20
Rate of Fire: 910
Heat: 1400
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment



Mobile Browning .30cal with Bipod Deployed

Class: Allied Soldier
Damage: 20
Rate of Fire: 910
Heat: 1400
Recoil: 0
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450



Knife

Class: Any
Damage: 10 + Bonuses
Max Ammo: 4

Axis Weapons



Sturmgewehr 44 (StG44/MP44/)

Class: Axis Soldier
Damage: 19
Rate of Fire: 375
Recoil: 15%
Spread: 500
Spread Scale: 15 with 25% Random
Clip Size: 30
Max Ammo: 90

Tip: StG44 ignores any damage absorbtion provided by helmet or even helmet armor just like Sniper rifles do.



Steyr-Solothurn S1-100 (MP34)

Class: Axis Covert Ops
Damage: 16
Rate of Fire: 400
Heat: 1100
Spread: 375
Spread Scale: 15 with 10% Random
Clip Size: 32
Max Ammo: 96

Shared Weapons


Winchester Model 1897 Shotgun

Class: Engineer and Field Ops
Damage: 10
Pellets: 10
Rate of Fire: 70
Recoil: 60%
Spread: 600
Clip Size: 6
Max Ammo: 32


Tip: The shotgun reloads accurately to its real life counterpart. It can hold 5 shells in its tube and one in the firing chamber. This way, to have 6 shells in the gun, one must be pumped into the chamber. If you empty the gun, you will load one shell, then pump it into the chamber to have room for 5 more. The strategy to the shotgun is to not let it go completely empty. As long as you have one shell left in it, you won't have to pump it in there, as it was already pumped in after your last shot. This saves time, as just loading a shell is much quicker than loading the first AND pumping it.

Tip: While the shotgun is reloading, you can interrupt the reload process by hitting fire. This will finish loading your current shell, and the gun will be ready to fire again.

Tip: The shotgun is useless at range, the spread on the pellets won't hit anything the farther away you get, as it is a close range weapon. Up close, a direct hit with all the pellets can usually take down a player in 1 or 2 shots, as it can deal over 100 damage. Another pointer for this is if you see someone with a shotgun coming at you, run backwards and shoot at him. You want to keep as far away as you can from him, so he doesn't hit you or do much damage from the spread.

Other Weapons

* This section is mainly a reference section for weapon scripters. Default values for stock Enemy Territory weapons are listed here.



Thompson

Class: Allied Medic, Allied Engineer, Allied Field Ops
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90



MP40

Class: Axis Medic, Axis Engineer, Axis Field Ops
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90



Sten

Class: Allied Covert Ops
Damage: 14
Rate of Fire: 400
Heat: 1200
Spread: 200
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90



Colt

Class: Allied Any
Damage: 18
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops



Luger

Class: Axis Any
Damage: 18
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops



M1 Garand

Class: Allied Engineer, Allied Covert Ops
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops


M1 Garand Scoped

Class: Allied Engineer, Allied Covert Ops
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30



M7 Rifle Grenade

Class: Allied Engineer
Damage: 250
Splash Damage: 250
Max Ammo: 4



K43

Class: Axis Engineer, Axis Covert Ops
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops



K43 Scoped

Class: Allied Engineer, Allied Covert Ops
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30



GPG40 Rifle Grenade

Class: Axis Engineer
Damage: 250
Splash Damage: 250
Max Ammo: 4



FG42 Paratroop Rifle

Class: Axis Covert Ops
Damage: 15
Rate of Fire: 600
Spread: 500
Spread Scale: 100
Clip Size: 20
Max Ammo: 60
Alternate Function: 2x Zoomed Scope

FG42 Paratroop Rifle Scoped

Class: Axis Covert Ops
Damage: 30
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 200
Spread Scale: 100
Clip Size: 20
Max Ammo: 60



Mobile MG42

Class: Axis Soldier
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment

Mobile MG42 With Bipod Deployed

Class: Axis Soldier
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 0%
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450



Panzerfaust

Class: Axis Soldier
Damage: 400
Splash Damage: 400
Max Ammo: 4



Pineapple Frag Grenade

Class: AlliedAny
Damage: 250
Splash Damage: 250
Max Ammo: 2



Stielhandgranate

Class: Axis Any
Damage: 250
Splash Damage: 250
Max Ammo: 2



Satchel Charge

Class: Axis Covert Ops
Damage: 250
Splash Damage: 250



Knife

Class: Axis Any
Damage: 10 + Bonuses
Max Ammo: 4


PREGUNTAS BASICAS:

-Que es una CFG??
Una .cfg es un archivo de texto (editable con el blog de notas de windows) donde esta toda la informacion sobre tu jugador, Fps, binds... etz. Puedes tener mas de una cfg.

-Que es el Punkbuster?
Es un protector del juego "anti-cheats" es decir que revisa toda tu "cfg" para que todo este en orden, segun el servidor, tambien revisa los archivos del juego para que no haya nada "subnormal" y todo este en regla.

#Errores basicos del punkbuster:

Rate: esto sinceramente no se lo que es... pero en los servidores "HD" esta entre 20000 y 25000 muchas veces te hecha si lo tienes inferior o superior, el comando para solucionarlo es (meterolo en consoloa [windows tecla "º" a la izkierda del 1 y linux "`" a la derecha de la p] /rate ##### en este caso para ponerlo os aconsejo que ##### sea 25000 es decir "/rate 25000"

FPS: eso son los "fotogramas por segundo" si es inferior a 30 suele verse retrasado, no ay ningun servidor con limitaciones de FPS. Si tu grafica es buena ponlo a 125 si es normal a 90 y si es malita lo puedes poer a 60 el comando es "/com_maxfps ###"

Maxpackets: Los maxpackets es la banda que coge el juego, cuanto mayor mas paquetes recibiras, pero si tu lineas es mala, el ping se pondra "999" y no veras nada. en estos servers as limitaciones son entre 30 y 100 (hay una relacion entre FPS y maxpackets, si divides los FPS entre un numero entero, lo que te de lo puedes poner de maxpackets, pero lo aconsejable es tenerlos a 100) el comando es "/cl_maxpackets ###"

###ATENCION!!### Puede haber un error entre los FPS y los maxpackets, puede ser /cl_maxfps y /com_maxpackets




ESTO SE IRA EDITANDO Y AÑADIENDO MAS DETALLES

Saludos!


Última edición por tuning el Miér Ene 21, 2009 10:39 pm, editado 1 vez (Razón : +Detalles By: tuning)
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tuning

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